A downloadable asset pack

"Glacial - Cauldron of Galacus" is a stylized fantasy ice sword created as a game art artifact inspired by the original concept by Maeve. The goal of this project was to strengthen my workflow in highpoly sculpting, retopology, texturing, and Unreal Engine presentation while balancing realism with stylization. The asset was sculpted in ZBrush, modeled and retopologized in Maya, textured in Substance Painter using a PBR workflow, and rendered in Unreal Engine 5. Special attention was given to the ice blade materials, aged metallic surfaces, water damage details, and overall atmosphere through lighting and particle effects. This project was both technically and creatively challenging, especially while learning new workflows during production, but it became a valuable experience in problem-solving, optimization, and adapting throughout the pipeline. 

Software used: * ZBrush * Maya * Substance Painter * Unreal Engine 5

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Ice_sword_render_F_2.png 2.3 MB
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sword turntable.mp4 7.2 MB
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HighresScreenshot00000.png 7.3 MB
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HighresScreenshot00001.png 8 MB
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HighresScreenshot00002.png 5.9 MB
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HighresScreenshot00003.png 7.6 MB
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HighresScreenshot00004.png 9.8 MB
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HighresScreenshot00005.png 4.7 MB
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HighresScreenshot00006.png 6.5 MB
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sword highpoly.png 7.2 MB
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sword wireframe.png 5.6 MB
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sword uv and texture maps.png 9.5 MB

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