A downloadable asset pack

a stylized robotic character created as part of a game art project, inspired by a concept featuring mechanical body parts combined with soft cloth elements.
The project focused on improving my character art pipeline, including highpoly sculpting, retopology, texturing, rigging, and final presentation in Unreal Engine.
The character was sculpted in ZBrush, retopologized in Maya, textured in Substance Painter using a PBR and hand-painted workflow, and rendered in Unreal Engine 5.
Special attention was given to balancing hard-surface mechanical forms with softer materials such as cloth and hair, while maintaining a stylized appearance.
Throughout the project, several workflow changes were made during production, making this piece an important learning experience in planning, time management, and adapting pipelines to fit both quality goals and production constraints.
Software used:
ZBrush
Maya
Substance Painter
Unreal Engine 5

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guardian turn table vid.mp4 7.4 MB
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guardian beauty shots.mp4 21 MB
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GardianVid1.0000.jpeg 745 kB
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GardianVid1.0136.jpeg 714 kB
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wireframe.png 6.4 MB
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wireframe polycount.png 4.8 MB
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uv.png 5 MB
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texture maps.png 8.9 MB
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still.png 5.8 MB

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no model?